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Brain Age 2

ๆฅ่‡ช Everything Games
ๅŽŸไปท $4.99 - ๅŽŸไปท $4.99
ๅŽŸไปท
$4.99
$4.99 - $4.99
็Žฐไปท $4.99
  1. Brain Training Activities:

    • Offers a new set of brain-training activities and exercises to challenge various cognitive functions, building on the concepts introduced in the first game.
  2. Daily Exercises:

    • Presents a selection of daily exercises designed to improve memory, calculation, reading, and problem-solving skills.
  3. Sudoku and Puzzles:

    • Includes the return of Sudoku and introduces additional puzzles, expanding the variety of mental challenges.
  4. Handwriting Recognition:

    • Utilizes the DS touchscreen for handwriting recognition, allowing players to write their answers and engage with activities using the stylus.
  5. Graphical and Statistical Feedback:

    • Provides graphical and statistical feedback on the player's performance, allowing them to track progress over time.
  6. Brain Age Assessment:

    • Continues the concept of determining a player's "Brain Age" based on their performance in the various exercises.
  7. Voice Commands and Recognition:

    • Incorporates voice commands and speech recognition for certain activities, adding a new dimension to interactive gameplay.
  8. Multiplayer Mode:

    • Introduces a multiplayer mode where players can compete with friends or family members in various brain-training activities.
  9. Daily Training Streak:

    • Encourages players to establish a daily training routine, emphasizing the benefits of consistent brain exercises.
  10. Personalized Profiles:

    • Allows multiple users to create personalized profiles, catering to individual preferences and tracking progress separately.
  11. Expanded Content:

    • Expands the content and variety of exercises compared to the original Brain Age game, offering a richer and more diverse training experience.
  12. Educational and Entertainment Blend:

    • Maintains the balance between educational content and entertainment, making brain training an engaging and enjoyable experience.