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GoldenAxe Beast Rider

ๆฅ่‡ช Sega
ๅ”ฎ็ฝ„
ๅŽŸไปท $19.99 - ๅŽŸไปท $19.99
ๅŽŸไปท
$19.99
$19.99 - $19.99
็Žฐไปท $19.99

"Golden Axe: Beast Rider" is an action-adventure game developed by Secret Level and published by Sega. It serves as a reimagining of the classic "Golden Axe" series, which was known for its side-scrolling beat 'em up gameplay. Here's an overview of "Golden Axe: Beast Rider":

  • Release: The game was released in 2008 for the PlayStation 3 and Xbox 360.

  • Setting: "Golden Axe: Beast Rider" is set in the same fantasy world as the original "Golden Axe" series, featuring a mix of medieval and magical elements.

  • Protagonist: The player controls Tyris Flare, a warrior seeking revenge against the Death Adder, who has unleashed a powerful new enemy force.

  • Gameplay: Unlike the classic side-scrolling beat 'em up style of the original "Golden Axe" games, "Beast Rider" takes on a third-person perspective with more emphasis on action-adventure gameplay. Players navigate through levels, battling enemies and using a variety of weapons.

  • Combat System: The game features a combo-based combat system. Tyris can perform various attacks, combos, and use magical abilities to defeat enemies. Additionally, she can ride and control mythical beasts during certain segments for added combat options.

  • Beasts: One of the game's distinctive features is the ability to ride and control different mythical beasts, each with its unique abilities. These beasts play a significant role in both combat and puzzle-solving.

  • Levels and Environments: "Beast Rider" includes diverse levels and environments, ranging from deserts to forests, as players progress through the game.

  • Story: The narrative revolves around Tyris Flare's quest for revenge and the challenges she faces in a world filled with magic and mythical creatures.

  • Critical Reception: The game received mixed to average reviews. While some praised the updated visuals and the attempt to bring a classic franchise into the 3D action-adventure genre, others criticized aspects of the gameplay and storytelling.