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There are 273 productsSort
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ORKS: MEK GUN$60.00 $51.00This big, clanky field gun has enough dakka to crush even the toughest of targets. Crewed by long-suffering grots, the Mek Gunz have heralded the end for many a hapless foe. The bubblechukka genera...
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SPACE WOLVES: WULFEN$62.50 $53.13Having surrendered to the terrible curse that the Canis Helix afflicts, the Wulfen are a grotesque distortion of the power of the Space Wolves. Loping forward at a preternatural pace, due to the st...
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NECRONS: ORIKAN THE DIVINER$45.00 $38.25Orikan is a master astromancer, a Necron Cryptek who uses his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills w...
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DEATH GUARD: MYPHITIC BLIGHT-HAULER$30.00 $25.50Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
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ADEPTUS MECHANICUS: KASTELAN ROBOTS$80.00 $68.00A huge, ancient robot built ten thousand years ago, the Kastelan Robot is a perfect example of the Adeptus Mechanicus’ repurposing of technology. Nearly unstoppable, their only flaw is that of any ...
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TYRANIDS: HIVE TYRANT$62.50 $53.13Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Winged Hive Tyrants are spawned to control airborne swarms and provide a mobile synaptic ...
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SPACE MARINES: PRIMARIS REIVERS$62.50 $53.13All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. The...
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ORKS: WARBIKERS$58.00 $49.30A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-...
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BLACK TEMPLARS: PRIMARIS CRUSADER SQUAD$62.50 $53.13Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their p...
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NECRONS PSYCHOMANCER$37.00 $31.45Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’ minds or over...
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IMPERIAL KNIGHTS: KNIGHT ARMIGERS$94.50 $80.33Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and out...
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LEAGUES OF VOTANN: EINHYR HEARTHGUARD$62.50 $53.13Clad in formidable exo-armor and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband's heroes or strikin...
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COMBAT PATROL: LEAGUES OF VOTANN$168.00 $142.80The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and armored by the pou...
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AELDARI: JAIN ZAR$45.00 $38.25Jain Zar is the most active of all the Phoenix Lords in the war against the forces of the Great Enemy. To watch her in combat is to watch an exquisite dance, amidst leg sweeps, dodging twists and g...
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CHAOS SPACE MARINES: CHAOS CULTISTS$52.00 $44.20Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field i...
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ASTRA MILITARUM: VALKYRIE$92.00 $78.20Heavily armed and armored, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, dropping...
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ASTRA MILITARUM: CADIAN HEAVY WEAPONS SQUAD$52.00 $44.20While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades...
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TYRANIDS: HIVE GUARD$80.00 $68.00Hive Guard are heavily armored gun-beasts bound to extremely powerful symbiotic bio-weapons. They are created to guard the Tyranid Hive Ships and capillary towers that stand sentinel over prey worl...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Everything Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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