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SPACE MARINES: CENTURION ASSAULT SQUAD
SPACE MARINES: CENTURION ASSAULT SQUAD
$68.00$80.00Vendor: Games Workshop
Product Type : Space Marines
Centurion Assault Squads excel at storming enemy fortifications. They wield heavy duty siege drills that can breach even the strongest enemy fortifications, or reduce a living opponent to a bloody mass of broken bone.
This 3 man kit makes the Centurion Assault Squad, providing every weapon and upgrade available to the unit. Before you add the specific weapon combinations you need to build the bodies. There are 3 distinct torsos; 3 individual sets of legs; 6 unique shoulder pad designs; and 7 heads (3 bare, and 4 helmeted) to choose from. The Centurion Assault Squad members are equipped with a siege drill on each arm, and have the choice of mounting either twin-linked flamers, or twin-linked meltaguns as well. The chest plates can be armed with either ironclad assault launchers or a hurricane bolter.
To add the finishing touches to your squad there is an additional helmet plume to make it clear who the Sergeant is; an omniscope; an eagle back banner; purity seals; and an iron halo.The Space Marine range is designed so that all of the plastic parts can be swapped between different kits. Whilst the Centurion Assault Squad is a really unique unit all the heads can be interchanged with those of the rest of the Space Marine range. As can the myriad extra pieces of equipment that can be found in other Space Marine kits, allowing the opportunity to create truly unique collections of miniatures.
This plastic kit contains 175 components with which to make either a 3 man Space Marine Centurion Assault Squad or a 3 man Space Marine Centurion Devastator Squad. Also included is 1 Ultramarines Infantry Transfer Sheet with which to add Chapter iconography and squad markings. This kit comes supplied unpainted and requires assembly.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Everything Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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