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Rabbids Go Home
Rabbids Go Home
Prix régulier $6.99vendeur: Everything Games
Product Type : Wii
Gameplay
Unlike the action of previous Rabbids games which were made up of a compilation of mini-games, Rabbids Go Home is more of a driving adventure/platformer game. Set in both indoor and outdoor 3D environments, action is mission-based, 40+ in all, and built around the Rabbids desire to get to the moon. Keeping with the franchises irreverent, over-the-top humor, the Rabbid's chosen means of doing this is to simply steal enough stuff from humans, pile it up and ascend that pile all the way to the moon. Since the moon is a long way away, a lot of stuff is needed to get there and this is where the player comes in.Progressing through the open-world missions players control a team of two Rabbids, and their main tool used in collecting items, a shopping cart. Movement of all three are controlled via the Wii Remote/nunchuck controller configuration, with a speed boost available by hitting the "A" button. Items to be collected vary widely, ranging all the way from clothing literally scared off paranoid humans, to livestock, with collection areas occurring both horizontally and vertically throughout the gameplay area. Items that can be collected appear as circled in the gameplay environment, and the more mess and mayhem that your Rabbids create, the more items become available. Again, since the pile the Rabbids need to accumulate is hefty, the game features a checkpoint system where you can offload your stash and go back for more without taking the chance of losing what you have. When done collecting, items are flushed down a toilet, leading to a sewer pipe, that leads to the ever-growing pile. But gameplay is more than just a scavenger hunt. Eventually players have to deal with a mobilized resistance by humans to the Rabbids behavior made up of a combination of the anti-Rabbid Verminator corps, waves of surveillance robots and kennels full of attack dogs, all determined to exterminate the Rabbids. Players can also look forward to 2-player mission support and several online features.
Customization
Rabbids Go Home also contains a Wii-specific customization mode, known as "Ze Wiimote," which mimics what the inside of players' Wii remotes would look like if a Rabbid was literally inside it. Here players can can customize the look of their Rabbids with spray paint and sticker effects, and save their favorite versions for use in-game and trading with friends.Key Game Features
- The Rabbids First Comedy-Adventure - Control two Raving Rabbids and their shopping cart and cause mayhem in a world full of uptight humans with shopping on the brain. Collect varying sizes of human stuff to build the Rabbids sky-high pile of junk in their quest to reach the moon.
- Make a huge mess and provoke hilarious situations in over 15 striking game environments - Scour through supermarkets, race across rooftops, jet past airports and boost through the Bayou, visiting the game’s unique take on everyday places.
- Play over 40 missions - Race, chase, boost and generally run amok while scaring the Humans right down to their undies - literally! Ridicule reams of relentless enemies and their nasty pooches in an increasingly paranoid world of Rabbid-haters.
- Unique Art Direction - Encounter a cast of colorful, oddball characters and explore a remarkable parody of the modern world as if you were living inside an interactive cartoon.
- Variety of Gameplay - Soup up your shopping cart with a Jet Ski, an airplane reactor, or a hospital Bubble Bed to wreak endless havoc everywhere you turn. Learn to pilot your cart while boosting, jumping, gliding, floating and flying.
Ajouté au panier:Ajouter au panier a échoué:prouduct ajouté avec succès à la liste de souhaits!Everything Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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