-
Nintendo
- Nintendo Entertainment System
- Super Nintendo Entertainment System
- Nintendo 64
- Nintendo Gamecube
- Nintendo Wii
- Nintendo Wii U
- Nintendo Switch
- Nintendo Gameboy
- Nintendo Gameboy Color
- Nintendo Advance
- Nintendo DS
- Nintendo 3DS
Xbox
Playstation
- Playstation 1
- Playstation 2
- Playstation 3
- Playstation 4
- Playstation 5
- Playstation Portable
- Playstation Vita
Sega
-
Digimon
Lorcana
Magic: the Gathering
One Piece
Pokémon TCG
Star Wars: Unlimited
Weiss Schwarz
Yu-Gi-Oh
-
Warhammer: 40,000
- Adeptus Mechanicus
- Astra Militarum
- Chaos Space Marines
- Dark Eldar
- Deathwatch
- Eldar
- Genestealer Cults
- Grey Knights
- Harlequins
- Imperial Forces
- Leagues of Votann
- Necrons
- Orks
- Space Marines
- Tau Empire
- Tyranids
Warhammer: Age of Sigmar
-
Paint
Paint Brushes & Supplies
Airbrush
- Airbrushes & Compressors
- Airbrush Accessories & Replacement Parts
- Airbrush Cleaning
- Airbrush Thinner & Flow Improver
Basing & Glue
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
BLOODBOWL: OLD WORLD ALLIANCE TEAM
BLOODBOWL: OLD WORLD ALLIANCE TEAM
$44.63$52.50Vendor: Games Workshop
Product Type : Blood Bowl
Mixed teams are found throughout the Blood Bowl leagues, uniting players from a variety of races and cultures on the pitch. Old World Alliance teams like the Middenheim Maulers are drawn from great cities across the Empire, Estalia, Kislev, and beyond. These bustling streets are packed with cosmopolitan Humans, Dwarfs, and Halflings, ready to be forged into winning teams that are greater than the sum of their parts.
Old World Alliance teams boast a flexible roster of Humans, Dwarfs, and Halflings. Each of these groups brings their own innate talents to the pitch – Human flexibility, Dwarfen toughness, and Halfling, er… greasy slipperiness? Cooking skills? If you're looking to cover classic weaknesses, discover new tactical opportunities, and face fresh challenges of co-operation, look no further than the Old World Alliance.
This multipart plastic kit builds an Old World Alliance team of 15 players for games of Blood Bowl. Using components from the existing Human, Dwarf, and Halfling team sets, you'll be able to build 3 Halfling Hopefuls, 3 Human Linemen, 1 Human Blitzer, 1 Human Thrower, 1 Human Catcher, 3 Dwarf Blockers, 1 Dwarf Runner, 1 Dwarf Blitzer, and 1 Dwarf Troll Slayer. Some of these players include cosmetic options such as different heads to help you customize your own team. The box also includes six balls, two double-sided Blood Bowl coins, and two turn markers – split evenly between Dwarf and Human designs – and a sheet of Old World Alliance transfers with team logos, numbers, and positionals.
This kit comprises 73 plastic components, and comes with 15x Citadel 32mm Round Bases as well as an Old World Alliance Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Color paints.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Everything Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'