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BLOOD BOWL: KHORNE TEAM
BLOOD BOWL: KHORNE TEAM
$44.63$52.50Vendor: Games Workshop
Product Type : Blood Bowl
Khornate Blood Bowl teams often find themselves at a disadvantage in leagues due to their inability to put scoring touchdowns ahead of goring their opponents. Against all odds, the Skull-tribe Slaughterers buck this trend, believing that the higher they rank in leagues, the better caliber of skull they will be able to claim for Khorne. As a result, the Skull-tribe Slaughterers have made their extremely bloody mark in the NAF as one of the greatest teams around.
Want a team that can both mutilate your opponent with ease, and score a good touchdown? Khorne teams have plenty of brawn and just enough brain to make it happen. Marauder Linemen are hardy enough to withstand plenty of punishment and smart enough to remember to pass the ball once in a match. Those who endure the brutal training regimes of Khornate teams become Bloodseekers. Impressively violent and single-mindedly bloodthirsty, they specialize in putting the opposition out of commission while offloading any erstwhile Blood Bowl balls to the team's Khorngors – houndlike Beastmen who are utterly intent on scoring touchdowns.
The multipart kit is comprised of 64 plastic components with which you can assemble The Skull-tribe Slaughterers, a Khorne team for use in games of Blood Bowl. The team is made up of six Bloodborn Marauder Linemen, four Bloodseekers, and two Khorngor. This box also contains two double-sided Blood Bowl coins, two turn and re-roll markers, four Blood Bowl balls, and a transfer sheet with 222 symbols and icons to customize your team with. This kit is also supplied with 12x 32mm Citadel Round Blood Bowl bases.
Rules for using Khorne teams in your games of Blood Bowl can be found in Spike! Presents: 2021 Almanac.
These miniatures are supplied unpainted and require assembly.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Everything Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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