Brain Age

Brain Age

Brain Age

Regular Price $4.99

Vendor: Everything Games

Product Type : Nintendo DS

Loose Game And Case Complete In Box New (Sealed)
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  1. Dr. Kawashima's Brain Training:

    • Developed by Dr. Ryuta Kawashima, a neuroscientist, the game is based on the concept of "brain age" and is designed to stimulate various areas of the brain.
  2. Daily Exercises:

    • Offers a selection of daily brain-training exercises, including activities that focus on memory, calculation, reading, and problem-solving.
  3. Sudoku and Other Puzzles:

    • Includes popular puzzles like Sudoku and other mini-games that challenge different aspects of cognitive function.
  4. Touchscreen and Microphone Interaction:

    • Utilizes the DS touchscreen and microphone for interactive gameplay, adding a hands-on and immersive experience.
  5. Brain Age Assessment:

    • Provides a "Brain Age" assessment based on the player's performance in various exercises, aiming for a lower virtual age as an indicator of better mental fitness.
  6. Graphical and Statistical Feedback:

    • Presents graphical and statistical feedback to track progress and improvement over time.
  7. Daily Training Streak:

    • Encourages players to establish a daily training routine and maintain a streak to maximize the benefits of the brain exercises.
  8. Stylus and Voice Commands:

    • Incorporates stylus-based input for drawing and interacting with the exercises, as well as voice commands for certain activities.
  9. Mental Math Challenges:

    • Includes challenges that focus on mental math, helping to improve arithmetic skills and number processing.
  10. Personalized Profiles:

    • Allows multiple users to create personalized profiles, tracking individual progress and adjusting the difficulty level accordingly.
  11. Educational and Entertainment Blend:

    • Strikes a balance between educational content and entertainment, making brain training a enjoyable experience.
  12. Popularized Brain-Training Genre:

    • Contributed to popularizing the brain-training genre in the gaming industry, leading to the development of similar games and applications.